Summary
- Demon Slayer: Hinokami Chronicles 2 plans to revamp gameplay through improvements, focusing on better balance for characters.
- The sequel should introduce more extra modes for varied fun, including a shop for outfits and profile accessories.
- Accessibility improvements like additional controller options and up to four-player matches in versus mode are crucial for broadening the audience.
Demon Slayer: Kimetsu No Yaibu- Hinokami Chronicles perfectly implements Demon Slayer characters in a Naruto Ultimate Ninja Storm format. It grew along with the hype of Demon Slayer, earning over 3 million sales across all platforms. This success was enough for the developers to support the sequel with its recent announcement.
Demon Slayer: Kimetsu No Yaibu- Hinokami Chronicles 2 is picking up where the predecessor left off. Rather than conjuring up more DLC, the developers have plans to revamp the gameplay with improvements. The developers showed their passion through Demon Slayer: Kimetsu No Yaibu- Hinokami Chronicles balancing, which gives some hope for how the sequel will change for its benefit.
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9
Team Ultimates
Teamwork Is Key
An ultimate skill is a great option to plow through the opponent’s health or end a combo. In the first game, each fighter only had one ultimate skill, which grew stronger in tangent with the amount of saved super meter. An improvement for supers would be team ultimates.
Naruto Ultimate Ninja Storm allowed designated ninjas to use team ultimate jutsus to showcase the characters’ relationships. Demon Slayer: Kimetsu No Yaibu- Hinokami Chronicles 2 can follow that format, which could create some engaging or humorous interactions during the flow of battle. This would be more suitable for demon slayers, since they utilize teamwork for better efficiency.
More Fun, The Better
Extra modes are perfect to provide more varied fun for the Demon Slayer fans. The first game was limited to story and versus modes, making the casual experience barebones. This can be fixed by including more casual modes that involve doing randomized missions to hunt fighters, surviving waves of demons, or playing through arcade mode.
Another great inclusion would be a shop to buy outfits or possible profile accessories with Kimetsu points. The shop can even include daily or weekly missions to encourage longer playtime while updating the stocks at certain intervals.
7
Character Balancing
Leveling The Fight
Balance changes are extremely important to help fighting games last longer. The roster in the first Demon Slayer: Kimetsu No Yaibu- Hinokami Chronicles felt very viable, but some tweaks are needed to level the characters’ potential, especially the top tiers. The stronger fighters shouldn’t be nerfed to the ground, but should leveled enough for other characters to stand a chance.
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The combat should become less campy, especially with armored attacks. Super armor discourages interaction, rendering weaker fighters unable to challenge demons with armored zoning tools. It felt too early for the predecessor to end its balance updates, so hopefully there are still support plans for the sequel.
6
Clones
Creative Fighters
The Kimetsu Academy fighters are unique additions that slightly changed some of the current fighters in the game. The only differences are their attack sounds, costumes, and ultimate skill. They’re welcoming additions, but they feel more like extra costumes rather than lone fighters.
If more of these echo fighters appear for other characters, they should be more distinct. They can stay reminiscent of their inspired sources, but should feature more unique fighting styles like new skills, features, or new combo routes. Their attribute stats can even change, since they fight with different weapons, like Zenitsu’s broom or Tanjiro’s wooden sword, making them strong and weak with certain moves.
5
Customization
Hunt In Style
Customization is an essential addition for the growing roster. of over 40 characters. The original game had minimal options for most of the cast, except for specific characters like Tanjiro and Giyu. The demons had no costume options at all, but only one alternate color like everyone else.
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This issue can be easily solved by including at least three alternate colors for each fighter. A more effective option would be adding customization slots. Letting fans dress their fighters in accessories similar to Dragon Ball Xenoverse 2 will encourage players to stay committed to better fashion.
4
Accessibility
Freedom To Fight
Accessibility is always good to include for fighting games. Demon Slayer: Kimetsu No Yaibu- Hinokami Chronicles isn’t complicated, though its skill mechanics provide some depth with webs of combos. More controller options would welcome a broader audience, while giving variety for ideal control schemes.
Versus mode should provide more variety by allowing up to four players to engage in a match. It can play similarly to My Hero One’s Justice 2, allowing the supporting teammate to control support attacks while the active partner battles. This would be locked to demon slayers since they’re the most suitable for working together in pairs, unlike demons.
3
Online
Connected Realms
Online play is a significant standard for player commitment in fighting games. The sequel shouldn’t just include rank and standard matchmaking, but also include lobbies and options for casual play. There can even be events for players to participate with eligible fighters for rewards, like in Super Smash Bros Ultimate online tournaments.
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Crossplay is another factor that would lengthen the game’s lifespan. Locking the community of players on different consoles can send the wrong message, diminishing player commitment.
2
New Interactions
Altered Attacks
The character with the most unique interactions in Demon Slayer: Kimetsu No Yaibu- Hinokami Chronicles is Kimetsu Academy Zenitsu. His ultimate skill makes him judge his opponents’ clothes before engaging them with a grade. While he gets scared of weapons from both demon slayers and demons, he goes head over heels for cute human girls like Makomo and Nezuko.
It would be best for more fighters to have ultimate skills with certain requirements to change the move’s outcome. It would make the match more lively to see certain fighters react differently to specific opponents, like Tanjiro and Obanai. This can also include demons that fight specific hashiras, showing their intense resentment.
1
Improved Support
Longer Change To Flourish
Developer support felt lackluster in the first Demon Slayer: Kimetsu No Yaibu- Hinokami Chronicles. It launched with only demon slayers, and the actual demons were added later in its lifespan. The most beneficial choice for the sequel’s launch is to include every necessary demon from the remaining Demon Slayer anime arcs.
Since the game is covering the Hashira training arc, its post-launch support can get more creative. The most suitable additions could include more unique characters, like Muzan’s upper-rank demons shown in the spotlight or the manipulative, shapeshifting leader himself. It would be a win-win to add characters from the Infinity Castle arc for player interest and anime promotion.